PWA Position Papers
Why you need a Structured Process for the Digital Solution Lifecycle (click to download PDF)
Browsers, smart devices, apps and app stores, Flash, HTML5…. Publishers today face a bewildering array of technology choices. And the outcome of these choices can determine the success of a publisher’s business over the coming years. The PWA Compass methodology provides publishers with a structured process for managing the digital solution lifecycle—from concept through deployment. Pegeen Wright Associates is an educational technology consulting firm for K–12 organizations that develop digitWe will work with your team to identify and address the critical business issues necessary for successful product developmental learning products.
Creating, fostering, and growing a vibrant online community is a critical component of any contemporary multichannel marketing strategy. K–12 educational publishers must understand the nature of online communities, social media sharing websites and web-based applications in order to generate new customers, retain current ones, and develop a stronger bond with influencers who can directly affect your bottom line.
Social Media in K-12 Publishing: Are y Interesting Links
Reports on the multi-billion dollar shift from print textbooks to digital and highlights activities in some states, including Indiana, Texas, Utah, and Virginia, that have been most proactive in supporting this shift. The report recommends "completing the transition by no later than the 2017-18 school year."
Universal Design for Learning
Center For Applied Special Technology (CAST) (Universal Design for Learning page)
21st Century Skills / Educational Technology Research
Disrupting Class (How Disruptive Innovation Will Change the Way the World Learns)
Edutopia (What Works in Education)
Education Week, Digital Directions, February 8, 2012. Battle for Whiteboard-Market Supremacy Heats Up: Companies are making moves to differentiate themselves from the pack and reinvent their products in the age of tablet computing.
Games in Education Research
Design and Development (User Experience)
iPad and iPhone Development Tips
mLearnopedia (Mobile Technologies for Learning)